One of my design tasks for sixtyfive02, was to help define what the game avatars represented and how they worked within the game world. Just below, you'll see an example of some of the systems design for how player's avatars will behave in the game.
*Because the game is not yet released, I've hidden proprietary information from the documentation below
Below is a screenshot of a simulator I created using Google Apps Script (Google Sheets & JavaScript) to help the team determine the economy balance of the idle portion of the game. The simulator reads from Google Sheets (balance sheets) and manages user data, allowing us to simulate gameplay over time periods.
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